asteroids 3D
PROTOTYPE PHASE : not complete
CONTROLS | keyboard only controls at this stage whilst I build out the game in this prototype phase |
| Arrow-keys | left and right |
| z key | hyperspace |
| fire | spacebar |
DEBUGGING | |
| F1 | Toggle CRT Fullscreen Shader |
| virus total check | https://www.virustotal.com/gui/url-analysis/u-85faeb29f9726f0797e9eecc4b909e7c90... |
- No download or install
- Browser-based
- VirusTotal verified
- No plugins
- No ads
- No payments
- No payment systems
- No gambling
- Desktop, phone & tablet compatible
- Keyboard, mouse & touch controls
| META | version | megs |
| godot 4.7.1 | 0.8 | 9.9 |
| AI | AREA | USAGE |
| design / art / 3d | no | |
| development / coding / patterns | no |
https://en.wikipedia.org/wiki/Asteroids_(video_game)
| GAME DETAILS | ASTEROIDS |
| FACT | DETAIL |
|---|---|
| Release | 1979 |
| Developer | Atari |
| Designers | Ed Logg https://en.wikipedia.org/wiki/Ed_Logg Lyle Rains https://en.wikipedia.org/wiki/Lyle_Rains |
| Genre | Multidirectional shooter |
| Platform | Arcade |
| Graphics | Vector wireframe |
| View | 2D top-down |
| Goal | Destroy asteroids, survive |
| Controls | Rotate, thrust, fire |
| Physics | Inertia movement |
| Enemies | Asteroids, UFOs |
| Scoring | High-score survival |
| Mechanic | Asteroids split into smaller pieces |
| Legacy | Twin-stick shooters, roguelikes |
| Sequel | Asteroids Deluxe (1981) |
| Impact | Arcade classic design influence |
font artist
https://www.fontspace.com/pixel-sagas
| JOURNEY | |
| Collision Player bullet to Asteroid with score | 0.8 |
| Explosion system : script and scene | 0.8 |
| Game Manager for score | 0.8 |
| DEBUG F1 Toggle Full screen shader | 0.8 |
| DEBUG F4 Toggle Full screen shader | 0.7 |
| fullscreen shader mimicing CRT ish screen artistic stretch | 0.7 |
| debugging scripts : previous projects | 0.7 |
| tonal range environment | 0.6 |
| rule tweaks | 0.6 |
| asteroid rotation visual | 0.5 |
| asteroid force direction | 0.5 |
| asteroid force torque | 0.5 |
| asteroid edgewarp | 0.5 |
| edgewarp visual background | 0.5 |
| debug player bullet has 100kg mass for testing | 0.5 |
| ETC2 activated for mobile | 0.5 |
| edge wrapping teleporting in 3D on 2D plane | 0.4 |
| style sheet for all labels | 0.4 |
| bullet launching : rotation launch -90 bug | 0.4 |
| removed environment for background mesh cylinder | 0.3 |
| asteroid ring spawn script | 0.3 |
| debug frames per second display | 0.3 |
| playerjet flame | 0.3 |
| player hyperspace spacebar (no asteroid teleport logic) | 0.3 |
| player movement left right thrust | 0.3 |
| prototype orthographic | 0.1 |
| Updated | 3 days ago |
| Published | 6 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | circuitbone |
| Genre | Action |
| Tags | Arcade, Asteroids, Retro, Vector |
| Content | No generative AI was used |


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