ball
Playable prototype
NOTES
↗ Head North East
for next level during testing
META
| Levels Unlimited | Ver : 0.0.29 | Godot : 4.6 | 11.9 meg |
Controls
| ↑↓←→ | or | WASD |
| mouse | left button | fire projectile |
| spacebar | zero players physics | debugging tool |
Godot Template project.
| 3D mimicking a 2D game for fast action titles. |
| Strict evaluation of engine under stress without creative cost requirements |
| A game to stress test Godot so other games can be made with this framework battle-tested framework from ground up. patterns designed around very low latency frame speed no plugin soup no external dependencies everything is a unit for unit testing A series of other fast paced games can be made from this template. |
FIXED
| audio | dynamic bespoke audio patched | 0.0.29 |
BUGS
| known | player gun angle | borked angles |
| known | screenshots in web mode | nowhere to collect saved file |
| known | pause in console F2 pause | trap loop * reload page or F2 |
| known | text display system | overlaps |
| known | console loses focus after command | console not important now |
| known | console and exit buttons from desktop mode to be removed |
FAQ
| fullscreen shader | rgb offset | placeholder for fullscreen shader design |
| No damage to player yet | activate later | no loss of lives yet |
| no scoring | activate later | no agent score ranges yet |
| no hps | activate later | no damage ranges yet |
EXTRA NOTES
Old fashioned units of code that slowly builds up to what you see at this stage.
Very loose coupling
no external media
| Updated | 2 days ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | circuitbone |
| Genre | Action |
| Made with | Blender, Godot, Krita |
| Tags | 3D, Fast-Paced, No AI, Physics, Prototype, Real-Time, Singleplayer, Project template, Top-Down |
| Average session | A few seconds |
| Accessibility | High-contrast |
| Content | No generative AI was used |

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