| JOURNEY
|
|
| credits system now works for web | 0.76 |
| Testing Modes implemented ( auto fire mode ) (random wiggle mode) | 0.76 |
| Particles Star Fall Width matches new fake CRT area | 0.76 |
| Bunkers : reduced to five | 0.76 |
| feature : faux CRT screen area | 0.76 |
| bug : game over logic was tangled. untangled to one ruleset function | 0.75 |
| Make Shader : Fullscreen retro 80's grid shader or retrowave shader | 0.75 |
| UI : Game Over Screen scene : buttons and titles | 0.75 |
| UI : Start Screen scene : buttons and titles ( dead buttons ) | 0.75 |
| UI : Credits scene and data ready, convert data for web next dev cycle | 0.75 |
| Layout UI : change of positions | 0.74 |
| Testing: Chrome Firefox Safari Test run mobile / desktop modes | 0.73 |
| Input : player controls in fullscreen on small devices | 0.73 |
| Update : Engine 4.7.1 stable : during prototyping is fine | 0.72 |
| Smart Device: web build tweaking, loading impediment on ipad | 0.72 |
| Input : player controls 3D changed to three large buttons | 0.71 |
| player collision bug : rebuild player structure | 0.71 |
| bug hunting, assorted mistakes | 0.70 |
| visual reduction of online control shapes | 0.70 |
| alien explosion routine, second smaller one visually appealing | 0.68 |
| alien bomb animation : rotating 15 | 0.68 |
| Overlay Arcade Gels Top and Bottom | 0.66 |
| Player / Alien Bullets elongated art | 0.66 |
| OptimisationTest : Single 3D object for all instances | 0.66
|
| Optimisation : File Size : change using different zip tool keka 9.9 megs | 0.66 |
| ufo visual update | 0.63 |
| onscreen controls linked up | 0.62
|
| audio F3 toggle mute debugging | 0.62 |
| Test Polish : Camera Shake Player Death | 0.61 |
| physics set back to default from JOLT accuracy improved | 0.60 |
| physics layers separation. env plr plrblt aln alnblt | 0.59 |
| physics layers comprehension | 0.58 |
| Vertical sync Adaptive | 0.55 |
| alien test scenes. extra aliens for testing | 0.55
|
| alien row max cap | 0.55
|
| random invaders flag | 0.55 |
| alien march to end grouping | 0.49 |
| audio passed through low end filter, mimicking old inside arcade speaker | 0.48 |
| Alien animations 2 frames independent to game speed | 0.46 |
| VRAM texturing for desktop and mobile active | 0.44 |
| audio wav files implemented
| 0.44
|
| scoring
| 0.44
|
| game over modal started | 0.44
|
| wave mechanic ( alien march rules ) | 0.35 |
| ufo rig and ufo model | 0.32 |
| fullscreen retro shader | 0.22 |
| visual controls and raycast detection not linked yet | 0.20 |
| bunker bit / bunkers / alien / player / bullets and bombs | 0.16 |
| prototype
| 0.1 |
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