CONTROLSKeyboard or Screen
Arrow-keys left and right 
spacebarfire
onscreen controlsgreen and red buttons

DEBUGGING

F1debug toggle Fullscreen RGB TV Effect
F2debug toggle pause game
F3debug toggle audio mute
F4debug toggle performance stats
TABdebug reset scene


META version megs
godot 4.7.1  0.7610.4

Play with Security 

Every build I upload can be checked and itemised with this link below.

This protects you and me from bad actors injecting problems.

virus totalonline virus checker with multiple virus defender lists and libraries
space invaders verification link
https://www.virustotal.com/gui/url/fdd3c709139595945d47f1b5f8b29699642ff22f6e2eb...
Rule of thumbAlways check every new game before first play
and if the game is updated.
Keep gaming fun by making it safe with multiple virus checks

Unlimited free to play without commercial requirements
No download and installation required 
Virus total link checked 
Loads in Browser with no additional plugins
No ad networks are displayed during play or intermission stages 
No payment networks are required to play this game
No gambling system in the game or around the highest score values
Works on phone, tablet and desktop, with keyboard, mouse or screen 
No pay to play or payment gateways within the game


AI AREA USAGE
design / art / 3d no
development / coding / patterns no
debugging local models : qwen and starcoder on m4
yes

JOURNEY
credits system now works for web0.76
Testing Modes implemented ( auto fire mode ) (random wiggle mode)0.76
Particles Star Fall Width matches new fake CRT area0.76
Bunkers : reduced to five0.76
feature : faux CRT screen area0.76
bug : game over logic was tangled. untangled to one ruleset function0.75
Make Shader : Fullscreen retro 80's grid shader or retrowave shader0.75
UI : Game Over Screen scene : buttons and titles 0.75
UI : Start Screen scene : buttons and titles ( dead buttons )0.75
UI : Credits scene and data ready, convert data for web next dev cycle0.75
Layout UI : change of positions0.74
Testing: Chrome Firefox Safari Test run mobile / desktop modes0.73
Input :  player controls in fullscreen on small devices0.73
Update  : Engine 4.7.1 stable : during prototyping is fine0.72
Smart Device: web build tweaking, loading impediment on ipad0.72
Input : player controls 3D changed to three large buttons0.71
player collision  bug : rebuild player structure 0.71
bug hunting, assorted mistakes0.70
visual reduction of online control shapes0.70
alien explosion routine, second smaller one visually appealing0.68
alien bomb animation : rotating 150.68
Overlay Arcade Gels Top and Bottom0.66
Player / Alien Bullets elongated art0.66
OptimisationTest : Single 3D object for all instances0.66
Optimisation : File Size : change using different zip tool keka 9.9 megs0.66
ufo visual update0.63
onscreen controls linked up0.62
audio F3 toggle mute debugging0.62
Test Polish :  Camera Shake Player Death0.61
physics set back to default from JOLT accuracy improved0.60
physics layers separation. env plr plrblt aln alnblt0.59
physics layers comprehension0.58
Vertical sync Adaptive0.55
alien test scenes. extra aliens for testing0.55
alien row max cap0.55
random invaders flag0.55
alien march to end grouping0.49
audio passed through low end filter, mimicking old inside arcade speaker0.48
Alien animations 2 frames independent to game speed0.46
VRAM texturing for desktop and mobile active0.44
audio wav files implemented 0.44
scoring 0.44
game over modal started0.44
wave mechanic ( alien march rules )0.35
ufo rig and ufo model0.32
fullscreen retro shader 0.22
visual controls and raycast detection not linked yet0.20
bunker bit / bunkers / alien / player / bullets and bombs0.16
prototype 0.1
Updated 38 minutes ago
StatusIn development
PlatformsHTML5
Authorcircuitbone
GenreAction
Made withGodot
Tags2D, 3D, Arcade, Retro, space-invaders, webgame
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen
AccessibilityHigh-contrast
AI DisclosureAI Assisted, Code

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